Chapter 1 is all about the town of Saltmarsh and what can be found nearby. Also significant is that they've titled it the "Tower of Zenopus", as over the years this has been the most frequently used colloquial name for the originally unnamed adventure. Map Pictures House Map Tabletop Rpg House Colors The Secret Maps City Photo Adventure World. The adventure delivers a clever and well-executed twist, this first half serving as a fine introduction to new players or … Maps in the link, maybe it's useful for you guys as well. Battlemap Tumblr Ghosts Of Saltmarsh Haunted House Dungeon Masters Guild Dungeon Masters Guild 3 Rpg Kickstarters You Should Back Dcc Annual Marek S Haunted The book has some very basic maps so I redid them for use online. Ghosts of Saltmarsh Index (First Draft) This first index is just a quick one featuring the first chapter's new Greyhawk, NPC and Monster references. Similar to Tales from the Yawning Portal, Saltmarsh brings another seven adventures out of D&D’s past editions and updates them for 5th Edition. It would be fairly simple to, use a direct 5E conversion of the original dungeon (perhaps adapting. The room was bare of … Any tips for hiding certain spots on the map before players reach them? Cannith: Currently has no presence in Saltmarsh, but the "haunted house" of the first adventure was the manor of a Cannith artificer who retired to the island decades ago to get away from the war and continue his experiments in peace. Until twenty years ago it had been the residence of an aged alchemist/magician of sinister In addition to the obvious similarities between Portown and Saltmarsh, I'm also not surprised to see Zenopus turn up in this product because Mike Mearls is credited as one of the co-Lead Designers (along with Kate Welch, After looking into the previews myself, the area map for Saltmarsh ---, On the page facing this map is a four-paragraph section titled "Tower of Zenopus", which gives the background for the location --- condensed from the original --- and some brief ideas for encounters found therein. The Real Conjuring House is located in Burrillville, Rhode Island. Press J to jump to the feed. Haunted House for the Sinister Secret of SaltMarsh I expanded on what wasnt created in the book such as the well and the Attic should your players need those. These can be used as one-shot adventures, or as part of a larger campaign within the region. Click on the ad to go the product page at DMs Guild. I do what i want oc. The modules don't appear to have been updated to reference the new material and the adventures not in the U series don't appear to reference any Greyhawk material. Saved by Janna Sebring Penrose. The rooms, map, and description are written like a dungeon crawl, however, but if it ends up running like one, something has likely gone wrong. But in Ghosts of Saltmarsh, a haunted house gets fully explored and leads to the discovery of an even bigger threat, one that threatens the entire region, but not necessarily all of existence. The orientation is weird - the city map is oriented opposite the area map for example and neither has north at the top. Running Ghosts of Saltmarsh Chapter 3, Danger at Dunwater. Thank you for the heads up & nice work on your map. Inspired by redditor /u/murganis, who’s made his own maps, showing Saltmarsh in the Forgotten Realms, and the suggestions given in the Ghosts of Saltmarsh book, I’ve added Saltmarsh to Mike Schley’s maps.These are featured in both a larger Sword Coast-version, as well as a Mere of Dead Men-version, that shows the adventure sites described in chapter 2, 3, and 6. The U1 Haunted House is in the other direction along the coast, east of Saltmarsh. Heya, I bought the book instead of the Roll20 package of Ghosts of Saltmarsh because I like having the book. This is super generous! The original even gave hex numbers for the World of Greyhawk map, with Saltmarsh being located in hex U4-123. The haunted house can be a useful location for smugglers who operate in the Saltmarsh area. I revised the post above to note this. Sinister Secrets of the Saltmarsh Haunted House color map. It's pay what you want (free essentially). TIMMEE Fantasy Figures Side By Side With The Original Superheroes. I recently posted a map to DMs Guild for the Tower of Zenopus. The adventure begins! A place for Dungeon Masters to discuss the D&D 5th Edition book, Ghosts of Saltmarsh. 19 – Saltmarsh Cemetery Krag the gravedigger at this cemetery is a font of lore and history of Saltmarsh, having researched the life stories of all who call this well-tended plot their final resting place. Y. plus four later adventures from Dungeon magazine. The Haunted House Marlin carefully checked to door. We engaged quiet a few zombies and skeletons before finding a hiding room that lead to and area just below tye haunted house. Ground (garden and first floor of the house); 2nd Floor; Cellar (including the caves that lead into the sea) News & Events: Adventure Journals Return with Five New Colors! One last thing most times the dynamic lighting matches up pretty well but some cases it might have to be adjusted slightly . After some further delving, I realized that this area map in Ghosts of Saltmarsh is simply a direct update of the area map from U2 Danger at Dunwater. The Holmes Manuscript Sinister Secrets of the Saltmarsh Haunted House color map : dndmaps. 1: Courses and Halls, The Iron Fortress of Varvara Kazakova the Mad, A Glossy Interior? So while the new adventure may not be specifically identified as being in Greyhawk, it is easily placeable and usable with that campaign world. Note to Self: Have you played a game of Uno yet, if not why not? Tyere were stairs but we didn’t ascend them, but the Captain and his map knowledge estimated. Tales of Peril Book Club The first chapter of my new D&D campaign - Ghosts of Saltmarsh! Fantasy world map fantasy house dnd monsters dungeon maps shadowrun dungeons and dragons house. The Sinister Secret of Saltmarsh can be played by five to ten characters of 1st–3rd levels. The second half of the adventure involves rowing out to the smugglers' ship and doing Under Siege all over it, and they discover that the smugglers are smuggling arms to lizardfolk. Not sure if your interested but here is a link to all the saltmarsh maps I’ve redone on dungeon painter studio, https://drive.google.com/drive/folders/1RHZgv6KR6EhOMsKH6dHuMK3RUk9ogp-n. Oh that's amazing, thank you for sharing! Jan 2020 Update: I've now released a Fifth Edition (5E) Conversion of the original Tower of Zenopus on DMs Guild, including advice on using it with Ghosts of Saltmarsh. In the new version, just the like original, the tower is a complete ruin and the actual adventure is in the dungeons beneath. The Thought Eater Podcast and Blog Return in January! I very much enjoyed redrawing the map as I got to know the house pretty well, which is useful when DMing it. Ghosts of Saltmarsh wears three hats: a mini-setting guide, an adventure anthology, and a mini-rulebook on seafaring campaigns. Production Values Ghosts of Saltmarsh (hereafter referred to as GoS) runs to 256 pages, which is the typical length of a Fifth Edition product by Wizards of the Coast.It has a recommended retail price of $49.95 in the US, and £38.99 in the UK. Lizardfolk Lair Saltmarsh stands on the border between the Grand Duchy of Karameikos and the Five Shires, just inside the edge of the Blight Marsh (sic). I plan on displaying on a laptop at the head of the table. Grid and gridless high resolution PNG files:. August 2020. OSR: Magical Industrial Revolution - Loxdon College Pt. As I've written before, this follows the naming convention of Castle Greyhawk, where the dungeons are referred to by the name of the ruined edifice. I left out the boat in the caverns as I would like to add that as a token to be able to move it around. 11. They Walk Among Us: The Giant Series D&D Modules, Geekerati Reviews: For Coin & Blood 2nd Edition by Gallant Knight Games, LOTFP Review: Fermentum Nigrum Dei Sepulti, Recaps & Roundups: JG37 First Fantasy Campaign part 4, Dungeon, exploration and the title: "Dungeons & Dragons". The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book.It features undead horrors, smugglers, pirates (parrots and hooks included!) The smugglers who use the haunted house as their base might be hin pirates, or at the very least count some halflings among the crew, keen to avoid the authorities at Rollstone Keep up the coast. (somehow I particularly liked to draw all the mildew). Haunted House This abandoned house is the center of the action in The Sinister Secret of Saltmarsh. Ascendant campaigns can view previous versions of their pages, see what has changed (and who did it), and even restore old versions. If anyone is interested, the 3.5 book DMG II had a complete Saltmarsh write up. There's a haunted house outside Saltmarsh. Gellen Primewater relies on this drop point to conduct much of his business. and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. While. Press question mark to learn the rest of the keyboard shortcuts. I've never read it so I can't comment on its quality but it appears to be a complete flashing out of the town. Ghosts of Saltmarsh, D&D 5e 15, (Map), 16 Grust Redbeard (Warden Saltmarsh Jail) Non-player characer Male, Half-Orc, Ftr11, Dungeon Master's Guide II, D&D 3.5e 120, 142 Haunted House {Makaster House} (Saltmarsh) Place Ghosts of Saltmarsh, D&D 5e 21, 23(Map), 37, 38, 39-50, 51, 52, 252 Haunted House {Makaster House} (Saltmarsh) Place The party returns to the Haunted House to learn in secrets... New episodes of Ghosts of Saltmarsh every Teusday! 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