Mysteries of the Moonsea is an accessory for the Forgotten Realms which details the Moonsea region, a perilous frontier ruled by tyrants and threatened by monsters, with cities consumed by decadence and war and where conspiracies abound. Moonsea Adventures was a NWN2 adventure/roleplay persistent world based on the region of Forgotten Realms known as the Moonsea. The sunken city of Northkeep was the first human settlement on the shores of the Moonsea[citation needed]. The latter of these cities rested on the mighty Tesh river, a major route for trade and travel in the west. What remains of Yülash clusters behind hastily constructed stockades. North-west of the sea are the Dragonspine Mountains. The local ogres and orcs speak of a time when their people built a great kingdom her; but nothing is left of it now except warring tribes. The western slopes of the Moonsea, which stretched as far as the Border Forest, were the most populated in the region in civilization and settlements of influence. $44.95. A Red Wizard enclave has stood in the city's trade district for years. Access to the city is restricted to individuals approved by the current government, and non-humans are strictly forbidden; The city is now governed by Maalthiir, First Lord of Hillsfar, a shrewd, ruthless, and independent merchant-mage (N male human Wiz18) The Red Plumes, a former mercenary company now grown to more than five thousand strong, support Maalthiir's rule. Red and white dragons lair among the higher peaks. The Moonsea region is full of wealth and peril. Some speculate that the keep houses a school for Shadow Weave users, a cabal of shadow adepts, or both. Selfaril is a wily, cagey man who spent years trying to block Zhentil Keep's influence over the eastern Moonsea. The archmage Manshoon, who ruled the Citadel for years in the name of the Zhentarim, still maintains a fortified keep here guarded by many deadly spells and creatures. Free delivery on qualified orders. A rotating Council of Ten (all judges) rules Phlan. Explorers face as much danger from falling trees as from wandering monsters. An army once sent out of Mulmaster only succeeded in stirring up the local gnoll population. The Moonsea: The depths of the Moonsea's cold, clear, and purplish waters are said to have connections to underground seas and to the Elemental Plane of Water. Forgotten Realms: Blades of the Moonsea Series Book Series (3 Books) (3 Books) The shoreline is a wild, frontier area that is home to several city states dominated by despots. The present bron, Buorstag Rlammythyl (LE male human Ftr9), is a burly fighter who worships Bane. No permanent islands break its surface, but rumors persist of isles that rise from the deeps on certain nights of the year. Ghosts of Northteep: Lights are seen underwater in and around the Bell in the Deep. Some of these creatures are not native to the area, giving rise to claims that someone or something is stocking the swamp to keep others away. It has no large buildings or cleared commons. Read Mysteries of the Moonsea (Forgotten Realms Supplement) book reviews & author details and more at Amazon.in. Perched at the western end of the Moonsea, Zhentil Keep was once a walled metropolis with a population of nearly fifty-seven thousand. Non-humans are very likely to wind up there, along with anyone who proves unpopular with the established regime that day. Those who refused or even hesitated were sacrificed to Bane. The area is infamous for its bleak landscapes, harsh winters, ravaging dragons, pirates, and rapacious local governments: Some of the most aggressive cities in Faerûn rise from the Moonsea's shores: Hillsfar, Mulmaster, and Zhentil Keep. Elections are common, because votes of no confidence are called for with every setback or charismatic new hero who appears. Corsair (Forgotten Realms: Blades of the Moonsea Series Book 2) eBook: Baker, Richard: Amazon.ca: Kindle Store At its height, Zhentil Keep was a mass of stone buildings six stories high and spanning both banks of the River Tesh. Small battles in the streets between bravos of various factions are common. One hardly needs to look far in the Moonsea for some kind of scheme, intrigue, feud, or brewing war. Human settlements thrive for a few years, usually through sheer willpower and on the strength of sharp swords, and then fall to goblins,, orcs, dragons, beholders, or giants. and is growing even more popular as a stop for caravans and ships with recent troubles with Hillsfar, and adventuring is encouraged through the crumbling ruins of Old Phlan[attribution needed]. $39.95 +$4.00 shipping. Most product names are trademarks owned or used under license by the companies that publish those products. The area is said to be haunted, as the original defenders of Northkeep watch over the Cold Lands. Continuing the Forgotten Realms Setting Books. Phlan (Large Town, 3,198): A city ruined but never fully destroyed by war, invasion, and dragon's strike, Phlan is beginning to regain a semblance of its once-great glory. The Zhent victory eliminated the naval "threat" to Zhentil from Mulmaster while leaving Mulmaster's ships free rein to range the length and breadth of the Moonsea as pirates, to the detriment of Hillsfar and Melvaunt. The D&D Adventurers League This adventure is official for D&D Adventurers League play. Citadel of the Raven (Large Town, 3,330): The Citadel of the Raven is a large, well-protected chain of interconnected fortresses on the north slopes of the western edge of the Dragonspine Mountains. This temple of Bane (begun as a church to Xvim and reconsecrated) was completed early this year, a development that the rest of the Moonsea sees (correctly) as extremely ominous. Situated at the mouth of the Stojanow River, the town has become a popular stopover point for ships and caravans across the north, particularly now that access to Hillsfar is limited. Trade rules all activity in Melvaunt, mostly conducted in the open market in the center of the city. The region is rich in ruins (notably the one of Northkeep), monsters, pirates, and harsh, cold terrains[attribution needed]. Forgotten Realms Helps receives a small commission whenever a product is purchased through these links. Evil deities, particularly Bane, are venerated in Zhentil Keep. She also oversees Zhentarim interests in the Keep itself and the nearby conquests of Teshwave, Voonlar, and Yülash, freeing Lord Fzoul to turn his attention to greater designs elsewhere. Melvaunt (Metropolis, 33,313): Melvaunt is a large, multiple-walled community north of the Moonsea on the southern borders of Thar. Articles lacking sources from January 2008, Wikipedia articles needing factual verification from January 2008, All Wikipedia articles needing clarification, Articles that may contain original research from January 2008, Articles with unsourced statements from January 2008, https://annex.fandom.com/wiki/Moonsea?oldid=62538, Articles with invalid date parameter in template, All articles that may contain original research. The battle cry of the area is well chosen: "Dare - and Beware!". Flamsterd Gwynneth 1. In reality, the Zhentarim control the town, and its bron is a long standing puppet. Each day finds new discoveries and perils in the heart of the ruins. The land is inhabited by small prey animals and fast, ferocious monsters with strange forms. No credible accounts of the keep's interior exist, but accounts from occasional survivors of encounters with the keep's wizards indicate that they seem most active at night, and their magic is exceedingly difficult to detect or dispel. Hundreds of smal… The general of the armies is the Lord of Keys, a phenomenally strong and cruel man named Halmuth Bruil (NE male human Ftr13). With the fall of the Keep's city lords, the Zhentarim now openly rule here. The first human settlement in the Moonsea region was Northkeep, a city founded in 348 DR on an island near the lake's southern shore, about midway between the present towns of Elventree and Elmwood. Here the ruling families of the city abide, led by the High Blade of Mulmaster, Selfaril Uoumdolphin (NE male human Ftr20/Rgr2). Tombs, ruins, and monster lairs abound in the Moonsea, as do complex intrigues and double dealing tyrants. Goblins, orcs, and giants occupy the lower peaks and the valleys. "Selfaril" is a scheming, conniving, and dangerous ruler who secures his command by killing or discrediting any who threaten it. The city sank beneath the purple waves. FR—Forgotten Realms are sourcebooks describing aspects of Forgotten Realms, rather than traditional modules. Hillsfar seized the crossroads town of Yülash and pushed on toward Voonlar to cut off the city from the west. In fact, the secret alliance with Mulmaster gave Zhentil Keep even more power. His second is Lord Kandar Milinal (LE male human Ftrl2), a Zhent lord and Zhentarim leader who serves as Fzoul's faithful right arm. The Moonsea: John Terra: 9780786900923: Books - Amazon.ca. As of the current day, the other Moonsea cities belatedly suspect the truth. Take your favorite fandoms with you and never miss a beat. Buy The Moonsea (Advanced Dungeons & Dragons: Forgotten Realms) by online on Amazon.ae at best prices. A careful culling of the Blades of Mulmaster after the naval defeat left the High Blade in undisputed command of the city. AD&D, FR7–16 … The lesser cities of Elventree, Phlan, and Thentia are less overtly evil but have a strong, independent, almost chaotic nature. Although the idea of rebuilding the castle has been floated, most citizens are wary of the expense. Footnotes. Something is stirring down there. - old Faerûnian saying. The keep seems impervious to all divinations and teleportation effects, even those cast inside its walls. Followers of Cyric, however, are not welcome. Voonlar is nominally independent, ruled by an elected bron (sheriff), who may direct up to six full-time deputies plus a militia of villagers raised as needed. The … The city states of the Moonsea covet mineral resources in the hills along the edge of the Ride, and have established mining towns in the area. Voonlar is a place conquered by the Zhentarim. Population: 1,745,280 (humans 69%, orcs 10%, half-orcs 6%, halflings 5%, dwarves 5%, ogres 2%, gnomes 2%, Government: Independent city states usually under oligarchic rule, Religions: Bane, Cyric, Loviatar, Mask, Talos, Talona, Umberlee, Exports: Forged metal, furs, gems, lumber, raw minerals, slaves. Hark to the words of Melandryll Belarod, the bard whose writings form the bulk of this mate¬rial. The Zhentarim have laid plans to fortify the town and now welcome professionals, skilled craftsfolk, and farmers to the settlement. Elventree is leaderless but not lawless, because of the presence of the Harpers, the elves, and the worship of nature deities such as Silvanus, Eldath, and Mielikki. Use of such names without mention of trademark or copyright status should not be construed as a challenge to such status. After the return of Bane, every follower of Cyric in the city was given one chance to convert to Bane. A council of independent merchants, some whom may be smugglers or pirates, governs Ylraphon. Forgotten Realms country The Moonsea Capital none Government City-states Ruler none Population 1,750,000 (est.) As far as Fzoul is concerned, Zhentil Keep is only one of the Zhentarim's bases and holdings, and he administers the city as an armory and haven for the Black Network. All commodities are available somewhere for some price, and Melvauntians engage in the slave trade, shipping suitable captives south to the Old Empires and the Pirate Isles. The citadel was nothing but a series of ruined fortresses from a long forgotten kingdom until 1276 DR, when the complex was rebuilt by the combined forces of Hillsfar, Melvaunt, Mulmaster, Thentia, Yülash, and Zhentil Keep as a bastion against assaults from the north. The name "Moonsea" applies to both the lake and its environs, which stretch south as far as the mouth of the Lis where the river flows into the Dragon Reach, west to the Dragonspine Mountains, north to the frigid steppes of the Ride, Thar, and the Tortured Land, and east to the Galena and Earthspur Mountains. Its populace tends to be both ruthless and unfriendly. Swordmage: Blades of the Moonsea, Book I (Forgotten Realms: Blades of the Moonsea Series 1) eBook: Richard Baker: Amazon.ca: Kindle Store The adventure is set in the Moonsea region of the Forgotten Realms, in and near the city of Phlan. Now firmly entrenched in the Zhents' power base and with a new temple to Bane being erected there, the city that once stood as a bulwark against the spread of the Zhent stain is now one of the proudest jewels in Fzoul Chembryl's new, Banite-influenced Zhentarim[original research?]. Cities rise quickly, built on nerve and wealth, only to fall in wars or raids and then to be rebuilt once more. Each seeks to control the ruling Council of Lords and dominate the city's trade and manufacturing. West of the Moonsea is the northernmost of the Dales, Teshendale. More deadly are the Cloaks of Mulmaster, a collection of wizards sworn to defend the throne of Mulmaster (if not always its occupant) in much the same way as the War Wizards do in Cormyr. staged naval battle between a major Mulman fleet and the remnants of the Zhent navy resulted in a stunning victory for the Zhents. Better to support the devil one knows than confront one of even more deadly and fell power. Major trading roads created a triangle of commerce between Zhentil Keep, Voonlar and Teshwave. The region is dominated by the large titular lake Moonsea, that is connected to the Sea of Fallen Stars to the south by the River Lis. The true power is in the hands of the local nobles, old families with names such as Swifthands, Khodoils, Mamarrathen, Birneir, and Casplardann. This open steppe lies between the Dragonspine Mountains, the Border Forest and the Gray Land of Thar. The region is used as a caravan route through the northern Moonsea, with the trademeet site of Glister being the sole human settlement in the area. A carefully. Elventree is laid out like an elven village, with homes in shallow caverns and hollowed-out trees. History: Phlan was founded in 367 DR and leveled 33 years later{[when}} by the First Turnabout, a massive attack by the Dark Alliance of inhumans who swept down on the land. As part of his bargain with Fzoul Chembryl, the High Blade allowed the construction of the House of the Black Lord. The destruction of Zhentil Keep should have profoundly altered the balance of power in the Moonsea. On fog-ridden nights, the bells of the tallest towers, now submerged, can be heard as far away as Hillsfar. The whole of Mulmaster is a naturally protected fort and one of the strongest such areas on the Moonsea, rivaling Zhentil Keep at its zenith. Home The people of Hillsfar, Melvaunt, Mulmaster, and Zhentil Keep are accustomed to cruel lords, for this is a cruel land. The power of Northkeep made it a target for orcs, giants, and other evil beings, who formed the Dark Alliance to battle and contain Northkeep. The struggle between Cyric and Xvim culminated in the near-destruction of Zhentil Keep in 1368 DR, when divine vengeance leveled most of the city and reduced its population from almost sixty thousand to less than twenty thousand. She retains her residence and court in her homeland but visits her spouse three times a year, traveling via magical means to his side. After the fall of Bane during the Time of Troubles, the deity Cyric briefly held sway over Zhentil Keep. The Black Network survived the destruction of its home city with little damage, because the organization's leaders, agents, treasures, and secrets were hidden in the Citadel of the Raven and at Darkhold in the Western Heartlands. Website design © 2008 - 2020 "Cross not a librarian, for they hold the keys to all lore." It seemed as though Zhentil Keep was destined to become yet another Moonsea ruin. The princess is a woman of considerable beauty and great ability, and the activities of the Red Wizards have dramatically increased in Mulmaster during the 16 years of their courtship. Many roads, trails, and unmarked caravan routes lead into the Moonsea region, particularly from the north. Thentia is overseen by a watchlord elected by the local nobility. … Evil folk who ruthlessly control their lands rule the greatest cities. It is defended in its time of need by its inhabitants, include several powerful mages as well as the clergy of temples to Mielikki and Mystra. The sites of the Moonsea include its cities and the ruins that reflect its long and violent past. Now more than ever, Zhentil Keep is under the iron hand of the Zhentarim. With trade comes adventurers, settlers, farmers, and most of all, gold. The Northride, the trail leading to Shadowdale and Teshwave, and Shind Road, which goes to Teshwave, meet in Voonlar with the town's important buildings at the crossroads. Gems and other treasures from Thar flow through Phlan across the Moonsea. Players can create characters and participate in any adventure allowed as a part of the D&D Adventurers League. Only the strongest and most savage prosper in the lands of the Moonsea. The premise is that, long ago, the Earth and the world of the Forgotten Realms were more closely connected. In addition to its permanent population, Teshwave usually holds two thousand to three thousand troops at any given time. After years of actively opposing it, the city finally joined the Zhentarim. It was (and remains) one of the major ports of the Moonsea. Zhentil Keep is the main base of operation for the Zhentarim, later destroyed by Cyric. The city has a militia of about 120, though a local clan of dwarves has pledged its help to the city and can muster another 100 troops. Instead, a group of druids is attempting to recultivate the courtyard. It is unclear whether this effect resides in the area surrounding the keep or if it is due to some property of the keep's walls. It is home to the nefarious Zhentil Keep, the merchant city of Melvaunt, and the mysterious Irongfang Keep. The Council has a high turnover rate, as no-confidence elections are held regularly for even the smallest mishaps[attribution needed]. Thentia (Metropolis, 26,671): A fiercely independent but militarily weak city on the Moonsea's northern coast, Thentia is the most open city on the Moonsea. By the end of 1370 DR, Zhentil Keep's rivals found themselves no better off than before. All was not as it seemed, however, for the true power of Zhentil Keep lay with the Zhentarim, and the power of the Zhentarim was spread out in a network that covered half of Faerûn. human? Habitation in the region has followed this pattern since the beginning. Mysteries of the Moonsea offers an in-depth look at one of the most important regions of the Forgotten Realms. Voonlar is a relatively peaceful town. Mulmaster (Metropolis, 46,639): Mulmaster is built upon the slopes of mountains that peak to its south. Melvaunt is a cold, austere place, smoky from its continually worked forges and smelters. The army of Melvaunt numbers five thousand swords and it is often supplemented by hired mercenaries. The depths of the swamp hold the hidden lairs of brigands and pirates (especially near the southern end} Rumor has it that the swamp also hides ruined temples of Gruumsh, Moander, and Bane. During the siege of Zhentil Keep, the Zhentarim moved their headquarters to the citadel, and it remains their base today. Recent disasters include the Dragon Run, Tyranthraxus's corruption in 1347 DR, and an attack by Bane in 1357 DR[when?]. Missing Crews: Ships from various ports are found adrift and deserted on the Moonsea, the crews simply gone, leaving the cargo, all their gear and even half-eaten meals behind as if they simply vanished, with no evidence of violence or struggle. Garrisoned by the combined forces of these cities, the fortress repulsed constant ogre and orc attacks. Mines in the western half supply minerals to Zhentil Keep, while the cities of Melvaunt and Hillsfar draw resources from the eastern half. With the help of Fzoul Chembryl (a former priest of Bane), Iyachtu Xvim opposed Cyric. Zhentil Keep currently has a garrison of about two thousand troops and serves as the main base of the Zhent navy (currently nine ships, with more being built} The current castellan and champion of the Keep, Scyllua Darkhope, commands the Keep's army and the city watch. The people of the Moonsea view the rest of world and even the other Moonsea cities with suspicion and distrust In return, the rest of Faerûn sees the people of the Moonsea as unfriendly, sullen, dispirited, crafty, and most of all dangerous. The founder of the Zhentarim comes and goes as he pleases, advancing the Black Network's cause in whatever manner he sees fit, even if he no longer commands its forces directly. It is the home of proud tribes of mounted barbarians who consider anyone entering their land to be fair game. Both Zhentarim and independent vessels have disappeared, and all want to know how and why. It is the Moonsea, home to Zhentil Keep, the Citadel of the Raven, and thousands of ordinary folk who merely want to make an honest living. The upper reaches of Northkeep - its slender, now broken spires - remain visible to passing boats. Also known as the Great Gray Land, Thar is a windswept, broken moor with a harsh climate. Settlements on the Moonsea The Moonsea, originally known as the Dragon Sea, was a deep natural lake just north of Cormanthor. It sheds light on the northern city-states of the Moonsea region: Zhentil Keep, Hillsfar, Mulmaster, and many more; lands with plenty of intrigue, distinct culture, history, and civilization that will win you over for sure! The outskirts of the city lie in ruins, and the Flooded Forest is encroaching on the town's eastern edges. On the surface Zhentil Keep has always been just one of several petty states vying for control of the region, the other contenders being Hillsfar, Melvaunt, and Mulmaster. The Dark Alliance seemed disinclined toward sea actions, and Northkeep appeared safe on its island. It is ruled by a council of three lords[vague]. The introduction to this article provides. Melvauntian forces wear cloaks and armbands of purple, with the badge of a silver sword transfixing a silver anchor. The Moonsea itself is the dominant feature in the Moonsea area, along with the fast, cold rivers that feed and drain it and the mountains that border it. During the siege of Zhentil Keep and its aftermath, Teshwave was an important marshalling point for troops and supplies bound for the Moonsea. Each city along the Moonsea™s shores brings with it its own unique contributions, helping to shape the overall character of the area. item 5 AD&D Forgotten Realms The Moonsea Adventure D&D 9474 - AD&D Forgotten Realms The Moonsea Adventure D&D 9474. The Moonsea is a frontier, with a frontier mentality. These three families are unified only in their hatred of the Black Network. It was released in January 1995. The region is dominated by the large titular sea that is connected to the Sea of Fallen Stars to the south by the River Lis. Melvaunt is a city on the northern side of the Moonsea and adjacent to the Great Gray Land of Thar. Melvaunt is a city of intrigue, primarily between the three major noble families: the Leiyraghons, the Nanthers, and the Bruils. All manner of vagabonds, pirates, and brigands find Ylraphon a haven. In many other ways, Zhentil Keep is as it always has been. This limitation does not apply to diplomatic missions and royal courts. Current day, the trading company is ( correctly ) considered to be,! Hastily constructed stockades pushed Hillsfar 's moonsea forgotten realms out of Mulmaster only succeeded in stirring the! Buorstag Rlammythyl ( LE male human Ftr9 ), Selfaril Uoumdolphin ports of the hundred. & D Adventurers League this adventure is official for D & D Adventurers League this adventure is official D! 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